The world according to Andrew

Month: November, 2011

The Jawbone UP

I’ve been reading a lot lately about the newly released Jawbone UP. The pre-release buzz sounded really promising. A wearable device that synced with an iPhone that provided some personal telemetry data visualised through an accompanying app. It looks like a great start – the design was great too – with the device being a [...]

The power of the NGram

Each day in the G2 section of the Guardian is a question to which readers are invited to respond. A couple of days ago the question was “When did people start calling the Railway station the Train station?” There was no direct answer in the paper, however it got me thinking about how we might [...]

Commuter game design

I’ve been thinking a lot lately about games for commuters. More specifically how there doesn’t really seem to be any that require any kind of interaction with those around you. It seems like such a missed opportunity. Many people in close proximity, in my case for 45 minutes at a time with little to do [...]